The image of the building was confusing at the beginning, but then it struck me that it's a view in perspective! Very impressive, helps to sell the height of the building. With that said though, windows design doesn't really fit this view: they should have diagonal edges too, just as the walls. The color palette fits well with the street, but I feel like more palettes could have been used to better differentiate the interior of the building, especially if it's implied that it is on fire. Also, I think that it would have been nice to have more animations: of the policeman, of the fire, maybe some street details - to make this place look more convincing.
The game almost made me think that it's unbeatable, but then I've remembered my goal and started looking for the suvivor. It was hard, but I've managed to find them. I don't know if I liked this puzzle: on the one hand, it reflected that rescuing people can be hard, but on the other game made very little to suggest that the person will be hard to find and it seemed somewhat unrealistic. Maybe, adding more text descriptions to the objects in the office could hint at where should I be looking. Also, from the inside, the building turned out to be just two stores high and not as impressive as it looked from the outside.
Overall, the story is simple, but well put together and engaging. The game is small but focused and has some interesting ideas in it. I think it would benefit from more visual variety.
Thanks for the game! I liked the robot. The lack of small details helped to quickly get used to it and get used to the role. The floors are interestingly executed. The building is very well readable inside. Pixel fire is very understandable.
I did not immediately approach the policeman. Maybe because he doesn't look like a police officer. The same as the man in the burning office - I was looking for him for quite a long time. At first, I thought it's a bad design, then I realized that this unrecognizability of people is a feature of robotic vision, and finding people is a difficulty for a robot that is still far from perfect.
What I really lacked was the reward. As a player, I tried very hard, but all that the games rewarded me with was the phrase "you saved a man from the fire." I think the aftertaste would have been much better if the reward had more to do with pleasure.
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The game describes our future, I hope without Terminator))
It looks not bad. The nice bot looks for people and helps them.
Perhaps red should have been used in a burning building?Also, I would say that the policeman is not very clearly recognized.
Thanks for your game. Good luck!
Thanks for the game!
The image of the building was confusing at the beginning, but then it struck me that it's a view in perspective! Very impressive, helps to sell the height of the building. With that said though, windows design doesn't really fit this view: they should have diagonal edges too, just as the walls. The color palette fits well with the street, but I feel like more palettes could have been used to better differentiate the interior of the building, especially if it's implied that it is on fire. Also, I think that it would have been nice to have more animations: of the policeman, of the fire, maybe some street details - to make this place look more convincing.
The game almost made me think that it's unbeatable, but then I've remembered my goal and started looking for the suvivor. It was hard, but I've managed to find them. I don't know if I liked this puzzle: on the one hand, it reflected that rescuing people can be hard, but on the other game made very little to suggest that the person will be hard to find and it seemed somewhat unrealistic. Maybe, adding more text descriptions to the objects in the office could hint at where should I be looking. Also, from the inside, the building turned out to be just two stores high and not as impressive as it looked from the outside.
Overall, the story is simple, but well put together and engaging. The game is small but focused and has some interesting ideas in it. I think it would benefit from more visual variety.
Thanks for the game! I liked the robot. The lack of small details helped to quickly get used to it and get used to the role. The floors are interestingly executed. The building is very well readable inside. Pixel fire is very understandable.
I did not immediately approach the policeman. Maybe because he doesn't look like a police officer. The same as the man in the burning office - I was looking for him for quite a long time. At first, I thought it's a bad design, then I realized that this unrecognizability of people is a feature of robotic vision, and finding people is a difficulty for a robot that is still far from perfect.
What I really lacked was the reward. As a player, I tried very hard, but all that the games rewarded me with was the phrase "you saved a man from the fire." I think the aftertaste would have been much better if the reward had more to do with pleasure.